To get 20ish mana, you would need 11 lands (inc coffers) out in this situation. Instant speed is nice though.īlack uses Cabal Coffers, usually with Urborg, Tomb of Yawgmoth. I usually see Torment follow a wrath, so creatures are usually out, but mana rocks, Sylvan Librarys, and especially cards in hand balance this pretty well.įor funsies, Comet Storm, an oft-acceptable finisher, would cost 32RR for 34 mana in the same situation. In short, Crackle requires equal mana to Torment in this situation if your opponents have 7 non-land permanents or cards in hand. Torment of Hailfire would require X=10, PLUS cards in hand and permanents, or 10BBB + X stuff. I've only ever seen/hear Torment used in a way where X is greater than your life total + stuff.įor a comparison, let's assume an end state game where the highest player has 30 life, and you are trying to kill everyone.Ĭrackle with Power would require X=6, which means 18RR for the kill. If used that way, the opponent choice would likely be a fair hindrance to you. In theory, Torment gives you options to be disruption at lower mana cost - but I'll be honest - I have never seen it played that way, nor ever heard a story of it used that way. Torment scales at 3*X, whereas this scales at 1(2/3) * X. Not that anyone is jumping onboard with lava axes in all their decks, but this is worst-case a lava axe that can hit creatures. I think if you're already at huge mana, Torment pays out better, but Crackle could have a better floor at like, 5-8 mana.ĥ mana for 5 damage is a Lava Axe. 5 damage to one target for 5 mana could be used in a pinch. I think it's okay and I want to like it, but, you definitely need to be in some very big mana before it's scary. Obviously some cards like Teferi's Protection stop either, but, something like Angel's Grace, Comeuppance, Righteous Aura etc. That means they could have some prevention or something. Also, Torment cripples people it doesn't kill when cast for a lot of mana.įinally, Torment is lose life, Crackle is damage. For Torment, you get 3 damage per mana after you exhaust their permanents/cards in hand. Second, the mana ratio isn't the same you're spending (roughly) 3 mana for 5 damage. Is 6 targets a tall order? Not sure, maybe not. To dome someone for 30, you need 6 targets, and 18RR. I think you'll encounter the same problem you'd have if you drew a bunch of cards and tried to hurt people with Firestorm: You require a lot of targets.
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